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Modulobe: Constructing Virtual Creatures in a Physical Simulation Environment
’˜ŽÒ/Authors
| �]“n �_ˆê˜Y | Kouichirou Eto | ŽY‹Æ‹Z�p‘��‡Œ¤‹†�Š | National Institute of Advanced Industrial Science and Technology |
| �ì�è ’õ‹I | Yoshinori Kawasaki | “Œ‹ž‘åŠw‘åŠw‰@ �î•ñ—��HŠwŒnŒ¤‹†‰È ƒRƒ“ƒsƒ…�[ƒ^‰ÈŠw�ê�U | The University of Tokyo |
| “n•Ó ŒP�Í | Kuniaki Watanabe | ŽY‹Æ‹Z�p‘��‡Œ¤‹†�Š | National Institute of Advanced Industrial Science and Technology |
| ‘O�ì �sŽu | Takashi Maekawa | ‘½–€”ü�p‘åŠw ”ü�pŠw•” �î•ñƒfƒUƒCƒ“Šw‰È | Tama Art University |
| ŸNˆä –« | Minoru Sakurai | “Œ‹žåY�p‘åŠw ”ü�pŠw•” ƒfƒUƒCƒ“Šw‰È | Tokyo National University of Fine Arts and Music |
ŠT—v/Abstract
Modulobe is a system that allows users to easily create various animated 3D models, virtual creatures, by combining basic elements modules. The user can create a 3D body structure by connecting shaft modules and set movement by specifying angle-changes of link modules. The user can interact with the composed creatures, that operated in the physical simulation environment.
ƒL�[ƒ��[ƒh/Keywords
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