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Modulobe: Constructing Virtual Creatures in a Physical Simulation Environment

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’˜ŽÒ/Authors

]“n _ˆê˜Y Kouichirou Eto ŽY‹Æ‹Zp‘‡Œ¤‹†Š National Institute of Advanced Industrial Science and Technology
ìè ’õ‹I Yoshinori Kawasaki “Œ‹ž‘åŠw‘åŠw‰@ î•ñ—HŠwŒnŒ¤‹†‰È ƒRƒ“ƒsƒ…[ƒ^‰ÈŠwêU The University of Tokyo
“n•Ó ŒPÍ Kuniaki Watanabe ŽY‹Æ‹Zp‘‡Œ¤‹†Š National Institute of Advanced Industrial Science and Technology
‘Oì sŽu Takashi Maekawa ‘½–€”üp‘åŠw ”üpŠw•” î•ñƒfƒUƒCƒ“Šw‰È Tama Art University
ŸNˆä –« Minoru Sakurai “Œ‹žåYp‘åŠw ”üpŠw•” ƒfƒUƒCƒ“Šw‰È Tokyo National University of Fine Arts and Music

ŠT—v/Abstract

Modulobe is a system that allows users to easily create various animated 3D models, virtual creatures, by combining basic elements modules. The user can create a 3D body structure by connecting shaft modules and set movement by specifying angle-changes of link modules. The user can interact with the composed creatures, that operated in the physical simulation environment.

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